Work
Physical and digital, client and personal. Every project here has its full case study.
Where the work goes furthest
The ones I took furthest, and the ones that ended in something built.

Glide
01A shared-control concept for autonomous driving: tangible controls and a graphic interface let every passenger fine-tune the car’s driving style (within a range the driver sets) and feel each other’s preferences through haptic feedback.
Master’s final project · Developed with Mercedes-Benz Design, Sindelfingen · 2024–25
Explore projectA configurator that lets learning-platform owners build their own AI agents and place them where members get stuck: three very different audiences, one setup that never looks like a settings panel.
LearningSuite Flexco, Graz · Product UX/UI · 2025–26
Explore project
An ergonomic control unit for tugboat captains operating azimuth thrusters: clearer directional feedback, unambiguous throttle, less strain across long shifts.
Smart-Ship B.V. · Research, prototyping and product design
Explore project
An iOS outfit diary that freezes each day’s weather onto what you wore, then hands back the looks that worked in weather like today’s. Designed and directed end to end; built with an AI coding assistant and now in beta on TestFlight.
Independent product · iOS / SwiftUI · Design & direction · 2026
Explore project
Research and Prototyping
Studies and prototypes from the master’s. They are here for what they turned up, including where they fell short.

A research-through-design study on whether playing together changes how people bin their litter: one trashcan running two game modes, sixteen participants, and a result that split along the lines the theory cares about.
Research through design · MSc Industrial Design, TU Eindhoven · 2023
Explore project
A remote control for the smart home without smartphone or app: a twistable, doorknob-shaped controller tracked by computer vision, so the interface stays physical and shared.
Master project · MSc Industrial Design, TU Eindhoven
Explore project
A responsive physical interface for heating, light and ambience at home, exploring feed-forward and feedback you can feel before you act.
Group project · MSc Industrial Design, TU Eindhoven · 2024
Explore project
Independent builds
Two things nobody asked for: a diving system designed at the kitchen table, and the conversational layer running on this site.

A shallow-water diving system fed by surface air instead of compressed-air tanks, making diving more accessible and easier to understand. Open-water tested in Mallorca, 2024; still in development.
Independent project · Ongoing since 2021
Explore project
A version of me visitors can question directly: held to a knowledge base I wrote by hand, honest about being artificial, and honest about how it was made. My concept, my rules and limits, built with an AI coding assistant.
Independent project · Built for this site · 2026
Explore project