This page is part of my Graduation Portfolio for the Master Industrial Design at Eindhoven University of Technology.


My journey in design starts during the Industrial Design Engineering Bachelor in the Hague. The program had a strong practical focus, with every semester project involving a client. However, it left me with a wish to deepen my theoretical knowledge.ย  While I could navigate design projects, I often felt unable to justify my decisions with a theoretical foundation. Additionally, my technical skills were quite basic, and I hoped I could develop them further by continuing my studies. Most importantly though, I felt uncertain about my direction as a designer, I hadnโ€™t yet found my calling.

When I started my Pre-masterโ€™s at TU/e, I saw that I would be able to considerably expand my skillset in all EAs. Although I enjoyed the semester project and the courses, I realized just how unsure I was about the direction I wanted to take as a designer. Yet, in all that insecurity, I knew I wanted to focus on user-centred design, as it gave me a sense of fulfilment to solve clear, user-driven problems.

During M1.1 and M1.2, I continued to explore new topics and directions. I completed projects in the Artifice squad and conducted a research project on gamification for motivation. While these experiences allowed me to diversify my knowledge and skills, I still lacked real passion for the work I was doing.

All this this led me to make a deliberate decision for my M2.1 semester to take courses outside ID to develop my knowledge in U&S and B&E. But it was the course โ€˜Automotive Human Factorsโ€™ that truly ignited a sense of drive and passion in me.ย I have always been passionate about cars, however, it never occurred to me that I could work in this domain because I had subconsciously related it with more technical studies. The course, showed me that I could combine my passion with โ€˜workโ€™.

It became clear then that my FMP had to focus on the automotive domain, but I still lacked a clear goal for my project. Rather than rushing the decision, I chose to extend my masterโ€™s by a semester. This meant I could follow the course โ€˜A designedly perspective on IoTโ€™, where I discovered the focus for my FMP: Tangible Interaction.

Looking back at my first PI&V from the Pre-Masterโ€™s, I can see that designing physical products has always been important to me. But before the masterโ€™s I was not able to put a finger on exactly why or how. I now finally felt a sense of direction.  I knew what I wanted to explore in my FMP, and it felt good knowing it aligned with my identity and vision as a designer.



The illustration below visualises how I view my expertise across the different EAs and how I believe they support each other. The visualisation clearly shows that User-Cantered Design is incredibly important to me. I cannot imagine working on projects that donโ€™t address relevant user issues as creating an improved UX is one of my core values.

Alongside U&S, the illustration shows that I am also very skilled in C&A and T&R. I believe that having a strong foundation in these three EAs forms the core of a flexible and well-rounded designer. These three EAs enable me to identify relevant issues and involve users in the design process, whilst also allowing me to create visually appealing yet functional solutions and experientable prototypes.

I see B&E and M, D&C as supporting EAs that complement and enhance my core EAs. These EAs are not my primary focus, however they strengthen my overall capabilities and enable me to take a more holistic approach at projects.




The Sound of Smart Things (SoST)
Unexpected Material Engagements (UME)
User Experience Design (UXD)
Automotive Human Factors (AHF)
A Designerly Perspective on IoT (DPIoT)

Heat Aura
Disconnected Controller
Excitable

Creativity & Aesthetics


Throughout the master I had the opportunity to explore various design processes such as the material driven design approach. As can be seen in my PI, I enjoy projects with a specific problem that needs to be solved. As this approach starts with a material and only after experimenting with it a design is created based on its properties, I cannot identify with this approach. Experiencing this approach shaped my professional identity considerably.

On a more practical level I was also able to grow as I learnt how to consider not just the visual aesthetics of products. SoST allowed me to view design from a new perspective which I had never considered before. This course showed me the ability for sound to communicate ideas and meaning. I was able to explore this knowledge in AHF, and whilst doing so I further solidified the theory behind sound design from a Human Factors Perspective.

Next to this I also learnt to consider the aesthetics of interactions (DPIoT). Thinking about what my designs afford users to do, instead of just what I want the designs to do, was something I had never registered before.

Overall, I would say that these two years broadened my understanding of what aesthetics actually means and also provided me with new techniques to design from different perspectives (UXD).




Stakeholder Perspectives in Design (SPiD)
Embodying Intelligent Behaviour (EIB)

Excitable

Math, Data & Computing


I learned how to use Python to clean large sets of quantitative data, combine data from different sources (Arduino, Miband, etc.), and create understandable visualizations that could be used to draw research conclusions. This skill allowed me to transform complex data into actionable insights, making it easier to communicate findings and draw research conclusions.

I was able to expand on these new data analysis skills by working with machine learning models, such as GMM and K-means clustering, which I used to develop a non-judgmental app. Additionally, I learnt how to evaluate the performance of these models using the Silhouette Score and integrated various XAI methods to increase user-friendliness (EIB). These experiences deepened my technical expertise and highlighted the importance of balancing advanced computational techniques with user-centred design principles.

During the Excitable project, I learned to consider the relationships between devices in home environments. This meant analysing the data flow between different devices and using the OOCSI network to visualise the exchange of data. This experience taught me to consider external data sources and how they can be used to enrich and inform my own designs.



To read more about my development during my FMP: