Active Learning Tile
A product that enables children to move more in a classroom environment, with the ability for the teacher to set different games and challenges making it versatile in different teaching scenarios.
Client:
Springlab
Springlab
Problem Statement:
Children do not move enough in today’s standard classroom setting. Most of the learning is done passively. This results in health issues such as obesity and low attention span.
Children do not move enough in today’s standard classroom setting. Most of the learning is done passively. This results in health issues such as obesity and low attention span.
Target group:
Children 6 - 10 years old
Children 6 - 10 years old
Challenges:
User testing with children, prototyping and using electric components (Arduino)
User testing with children, prototyping and using electric components (Arduino)
Team:
Gigi Altman, Pol Viella, Varvara Timchenko, LLP [Me]
Gigi Altman, Pol Viella, Varvara Timchenko, LLP [Me]
Time Period:
February/2020 - July/2020
February/2020 - July/2020